Crew Interfaces
Introduction
As the hub of human spaceflight, how humans interact with vehicles and interfaces is a high priority – JSC’s crew interface capability encompasses a wide range of skills and work focused on enhancing spacecraft design, operation, and safety. Effective crew interfaces enable astronauts to monitor and control various systems, providing them with essential information about the spacecraft’s status, mission parameters, and environmental conditions. In the dynamic and complex environment of space, quick and accurate decision-making is essential for mission success and crew safety. Intuitive and well-designed interfaces contribute to efficient human-system interactions, reducing the likelihood of errors and improving overall mission performance.
During space missions, crew members may encounter unexpected situations or emergencies; in such scenarios, clear and accessible interfaces become critical for rapid response and problem resolution. Whether it involves adjusting spacecraft parameters, troubleshooting issues, or executing emergency procedures, astronauts rely on well-designed interfaces to navigate through complex tasks under challenging conditions. Simulators and training systems with realistic interfaces help astronauts familiarize themselves with spacecraft controls and procedures, improving their preparedness for mission-specific challenges. A well-designed interface contributes to effective training, ensuring that astronauts are proficient in handling various aspects of the spacecraft.
Overall, crew interfaces are a fundamental component of human-spacecraft interaction, influencing mission success, crew safety, and the overall efficiency of spaceflight operations. As space exploration advances, the importance of user-friendly and adaptable interfaces will continue to grow, allowing astronauts to effectively engage with increasingly complex spacecraft systems and missions. We invite our partners to leverage our expertise and capabilities in crew interfaces to improve their crew’s preparedness and performance in space.
Displays, Controls and User Interfaces
Rapid Prototyping Lab (RPL)
Overview | JSC’s Rapid Prototyping Lab (RPL) has an extensive history in prototyping displays and controls for multiple crew cockpits. RPL focuses on the rapid development of functional crew cockpit display and control interface prototypes.
For more information see: RPL Poster
Details |
- Adept at using immediate feedback and close collaboration between crew, contractors, and NASA partners to rapidly prototype effective, innovative cockpits
- Specialized experience in designing interfaces tailored for the needs of the mission and crew, quickly and cost-effectively
- Interface process strikes a balance between the practical considerations of cockpits, crew feedback, and innovation
- Astronaut vetted software interface designs that build on lessons learned and lean toward common human interfaces
- Integrated, multi-disciplinary team of crew, flight controllers, human-engineering, safety, and others to support your concept prototype
- Experience combining subsystems displays, caution & warning, and hardware controls into software crew interfaces
- Requirements generating documents and users’ guides can be provided with prototype products
- Utilize semi-automated processes to simplify document maintenance and ensure consistent quality
- Hardware prototyping and fabrication
- Electronic procedures (eProcs); crew flight procedures fully integrated with the display software suite
- Cockpit experience includes Space Shuttle, X-38, Orion’s glass cockpit, Gateway and HLS
Cockpit Hardware Prototyping and Fabrication
Overview | Rapid prototyping and fabrication of crew cockpit hardware enables early and cost-effective design evaluations.
Details |
- Prototype display and control simulations that enable cockpit assessments without the costs of flight-grade mockups
- Simulators that provide high-quality look and feel for the hardware and software interfaces, improving evaluation experience
- Experience combining subsystems displays, caution & warning, and hardware controls into software crew interfaces
- Requirements generating documents and users’ guides can be provided with prototype products
Systems Engineering Simulator (SES)
Overview | The Systems Engineering Simulator (SES) provides immersive, human-in-the-loop simulations of NASA vehicles. These simulations utilize realistic cockpits that are typically installed within a dome visual system and paired with engineering-fidelity models of the vehicle systems and the space environments in which they operate. These simulations are utilized for all phases of a space mission, from early conceptualization through system development, mission planning, training, and operations.
Details |
- Two dome visual systems, one containing an ISS cupola mockup and the other containing an Orion mockup (either upright or reclined)
- Six-Degrees-of-Freedom (6-DOF) motion table for simulating Artemis assets, including rovers and landers
- Video wall containing reconfigurable cockpits for assessing advanced concept vehicles
- Reconfigurable mock mission control and remote operation station for Artemis Missions
- Dedicated Virtual Reality (VR) area to perform integrated Human-in-the-Loop (HITL) Artemis Mission Evaluation
- Math modeling of space vehicles and the environments in which they operate
- Study/training support to develop initial conditions, verify scenarios, support operations, and post-process data as needed
- Real-time maintenance support to resolve issues with minimal downtime
Read more:
https://ses.jsc.nasa.gov/index/facilities
Crew Exercise Common GUI Software
Overview | JSC provides OnePortal, a software application with a common GUI across multiple exercise devices that collects, stores, and displays data as well as receives and displays exercise prescriptions to the crewmember.
Details | OnePortal is a software application that can be readily modified to interface with any type of Exercise Device. This approach enables reduced development costs, shared upgrades, and simplified crew training. Examples of exercise devices to which crew exercise common GUI software has been interfaced including Miniature Exercise Device (MED), Advanced Resistive Exercise Device (ARED), Orion Flywheel, Second Generation Treadmill (T2), Hopper 2 & 3, Advanced Twin Lifting and Aerobic System (ATLAS), and Hybrid Ultimate Lifting Kit (HULK).
Robotics Human Machine Interface Development
Overview | JSC provides expertise in software and displays for robotics operations both on-orbit and in Mission Control Center (MCC) that maximizes safety and increases automation in robotics operations.
Details |
- Develop displays and video overlays that present the crew with vehicle telemetry in intuitive ways
- Creation of a software development environment that assists operators and flight-controllers in the development of automation products such as scripts, procedures, and command plans
Displays and Controls Design and Evaluation
Overview | The JSC Human Engineering Displays & Controls group utilizes an iterative user-centered design approach that ensures a system optimized for the user experience in the operational environment while reducing cost by getting feedback from users, subject matter experts, operational experts, etc. earlier in the design lifecycle.
Details | Display standards provide guidelines that can be shared with developers to implement best practices up-front allowing evaluations to focus on other potential issues.
- Usability Evaluations
- Human-in-the-loop (HITL) evaluations
- Requirements development
- Task Analysis
- Link Analysis
- Task Allocation
- Workload Assessment
- Error Rate Analysis
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