WEBVTT

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Hi, my name is Doug Goodman.

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I'm the center liaison contract
support Johnson Space Center.

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On the SPIRSTTR team, we're
going to present to you

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information about the T11O6
subtopic which is titled

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Extended Reality, Augmented
Reality, Virtual Reality, Mixed

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Reality, and Hybrid Reality.

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This is an STTR subtopic.

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The information I'm providing by
video does not equate to the

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full description of the
subtopic.

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The STTR solicitation should be
reviewed thoroughly.

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The objective of the subtopic is
to develop and mature extended

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Reality XR technologies that can
support NASA's goal of sustained

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presence on the Moon, the
exploration of Mars, and the

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subsequent human expansion,
exploration across the Solar

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System.

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Technologies such as XR that can
improve training, operation,

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support health and medicine, and
collaboration provide tools with

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capabilities that were not
previously available, while also

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improving a crew's ability to
carry out activities more

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autonomously.

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There are three scopes in this
subtopic.

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They are XR for healthcare and
health management, Heladec

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Technologies for XR and XR usage
for human performance

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applications.

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The extended NTRL for each scope
is between 2:00 and 5:00.

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For develop for deliverables of
each scope.

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Phase one awards will be
expected to develop theoretical

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frameworks, algorithms, and
demonstrate feasibility.

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TRL three of the overall system,
both software and hardware.

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Phase two awards will be
expected to demonstrate the

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capabilities with the
development of a prototype

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system that includes all the
necessary hardware and software

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elements.

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TRL six as appropriate for the
phase of the award.

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Phases one and two should
include all the algorithms of

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research clearly depicting
metrics and performance of the

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developed technology in
comparison to state-of-the-art

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SOA software.

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Implementation of the developed
solution along with a simulation

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platform must be included as a
deliverable.

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This is the critical gap for the
healthcare and health management

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scope under the subtopic.

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Currently, NASA relies on
limited training performed

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before flights, support from a
flight surgeon on console, or

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manuals to carry out healthcare
of crew during missions.

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As mission durations increase
and the distance we visit grows,

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crews must become more
autonomous in managing their

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health and addressing any
medical situations that arise.

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The commercial care industry is
also leveraging some of these

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technologies in day-to-day
operations, and NASA could

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benefit significantly from
incorporating some of those

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technologies and concepts.

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Novel concepts related to real
time photorealistic visuals,

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markless tracking of people's
people or instruments, human

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interface systems including
haptics and mixed reality, and

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wearable XR devices could
provide a system that provides

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significantly more capabilities
that are currently in use.

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I will next provide the critical
gaps for the Holodeck technology

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scope.

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The three most used XR immersion
methods are projection based

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systems, Head mounted displays
or flat screens.

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A CAVE ATANA Automatic Virtual
Environment.

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CAVE is a type of projection
system that can be used to

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provide users with immersive
content.

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The Cave consists of a room that
has multiple projectors

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displaying content on the wall.

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The glasses that users put on
provide stereo capabilities.

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The users usually interact with
some of the content being

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displayed with one like
controllers.

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The major drawbacks with this
type of system are the scene is

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not customizable to individuals,
meaning everyone has to be in

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the same virtual area.

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The ways that users interact
with the system are typically

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very rudimentary.

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The system is usually limited in
the type of non visual sensory

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feedback incorporated.

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The system requires significant
space to implement and the high

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cost to deploy this type of
system.

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A headworn display can provide
highly immersive visualization

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for multiple concurrent users
and supports having users at

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different locations.

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These types of devices can
usually provide higher

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resolution, brighter displays,
do not require a large space to

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use, and have a lower cost
implement than CAVE like

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systems.

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For those reasons, these types
of systems have become very

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popular.

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Some of the limitations for this
type of system include not being

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able to show immersive content
to a large number of people

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concurrently they can become
uncomfortable to wear and being

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problematic when showing content
to a large number of people

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concurrently.

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A flat display such as computer,
monitor, tablet, smartphone,

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etcetera provides accessibility
by a large number of people and

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it can be very portable, for
example smartphones and tablets.

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Thus, it is the most widely
used.

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The biggest limitation is the
level of immersion that can be

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provided along with the
limitations mentioned above.

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These types of systems could
benefit by integrating some of

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the holodeck technologies
mentioned previously.

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The final critical gap I'll
provide is for the usage for

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human performance application
scope.

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There are many small businesses
that currently involved in the

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XR space.

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In developing XR technologies
that are unique, innovative and

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proving to be very useful for a
wide variety of applications,

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these companies are making good
progress advancing the

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state-of-the-art in this field.

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The scope and funding defined in
the call is such that the small

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businesses can select a specific
technology area and approach to

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address part of the overall
challenge.

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Funding small businesses to
further develop XR capabilities

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of interest would provide them
with additional technologies to

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include in the applications they
are developing, which could be

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used to support many NASA
applications.

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XR technologies can facilitate
many missions, including those

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related to human space
exploration.

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The technology can be used
during the planning, training

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and operations support phase.

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The Exploration Systems
Development Mission Directorate,

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ESDMD and Space Operations
Mission Directorate SOMD, Space

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Technology Mission Directorate,
SDMD and Science Mission

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Directorate, SMD, Artemis, and
Gateway programs could benefit

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from this technology for various
missions.

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Furthermore, the cross cutting
nature of XR technologies allows

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it to support all of NASA's
directorates.

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Industry has been using XR for
gaming successfully, and

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although there are some
Enterprise level applications,

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there's still many opportunities
in this domain that have not

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been realized.

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NASA has a long history of
developing and using XR for

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training, operations,
engineering, collaboration, and

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human performance applications.

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These are primaries for NASA can
help guide the development of XR

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technologies for enterprise
applications that could provide

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significant benefits to
industry, other government

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agencies, and companies forging
into the space industry domain.

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Furthermore, as industry and
academia develop XR

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technologies, the way NASA is
using XR will also change.

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Previously, NASA would need to
develop all the software and

d70d10e3-3ba5-4d27-abb4-bbea80e048e1-1
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hardware needed, but industries
developing XR technologies allow

d70d10e3-3ba5-4d27-abb4-bbea80e048e1-2
00:07:31.873 --> 00:07:33.920
NASA to focus on specific use
cases.

234034db-edfa-4b60-bb02-95410c9f9081-0
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We've also identified several
gaps needs in the XR domain that

234034db-edfa-4b60-bb02-95410c9f9081-1
00:07:38.646 --> 00:07:42.444
could further support XR use
across NASA, as working with

234034db-edfa-4b60-bb02-95410c9f9081-2
00:07:42.444 --> 00:07:46.636
industry and academia to address
these gaps would be beneficial

234034db-edfa-4b60-bb02-95410c9f9081-3
00:07:46.636 --> 00:07:47.160
to NASA.

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00:07:47.800 --> 00:07:48.800
Thank you for listening.

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00:07:48.920 --> 00:07:51.120
More information to be found in
solicitation.