Effectively telling the story of a NASA mission means connecting the audience, the storyteller, and the project team in a conversation.
To get to “infinity and beyond,” sometimes you have to start at the moon.
When something fails, we are often quick to find fault with the design. It is easy to forget that “the design is us,” according to Henry Petroski.
Our most important knowledge isn't in a database and it's not in a computer application. It's in our stories.
Fifteen years ago this month, a docking test gone awry resulted in a one-inch-square hole in the Mir space station.
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