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Lesson Title: Four Forces of Flight
 Unit: Physical Science - Aeronautics Grade Levels: 4-6 Connection To Curriculum: Science, Mathematics and Technology Teacher Prep Time: 1 hour Lesson Time Needed: 1 hour Complexity Basic Keywords: aeronautics Materials: game board game pieces game cube

Description
The Four Forces of Flight game helps students learn the terms associated with flight: lift, thrust, drag and weight.

Objectives
Students will:
• Identify the four forces of flight: lift, thrust, drag and weight.
• Explain how the four forces of flight affect the direction of flight of an airplane.
• Classify which forces of flight are positive and which forces of flight are negative (which forces oppose each other).
• Construct and play an aviation game.

Lesson Guide
Four Forces of Flight Lesson
[309KB PDF file]

Lesson Activities and Sequence
The Case of the Challenging Flight
The Four Forces of Flight board game is played by students who use the four forces of flight to be the first to fly from Thrust City airport to Liftville airport. The board game contains problem solving.
Keywords: forces of flight, flight planning

National Science Education Standards, NSTA
Science as Inquiry
• Understanding of scientific concepts.
• An appreciation of "how we know" what we know in science.
• Understanding of the nature of science.
• Skills necessary to become independent inquirers about the natural world.
• The dispositions to use the skills, abilities and attitudes associated with science.

Physical Science
• Position and motion of objects.
• Motions and forces.

Science and Technology
• Abilities of technological design.
• Understanding about science and technology.

Common Core State Standards for Mathematics, NCTM
Operations and Algebraic Thinking
• Use the four operations with whole numbers to solve problems.
• Generate and analyze patterns.

Operations and Algebraic Thinking
• Write and interpret numerical expressions.
• Analyze patterns and relationships.

National Geography Standards, NCGE
The World in Spatial Terms
• How to use maps and other geographic representations, tools and technologies to acquire, process and report information from a spatial perspective.

ISTE NETS and Performance Indicators for Students, ISTE
Creativity and Innovation
• Use models and simulations to explore complex systems and issues.

Critical Thinking, Problem Solving and Decision Making
• Plan and manage activities to develop a solution or complete a project.

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Page Last Updated: July 28th, 2013