Classroom Activity

Mission 5: Game Spinner
The first page of the Mission 5: Game Spinner activity

The information in this document was accurate as of the original publication date.

Audience: Educators
Grades: 6-9


Using the circle that their robots drew in Mission 4, students create a game spinner. They are tasked to write a SPINNER program that will cause the robot placed in the center of the spinner to stop randomly on one of the numbers. This activity includes programming instructions and activities for using the spinner.

Mission 5: Game Spinner [848KB PDF file]

This activity is part of the Calculator-Controlled Robots Educator Guide.