Product Type: Lesson Plan/Activity
Audience: Educators, Informal Education
Grade Levels: 6-9
Publication Year: 2008
Subjects: Mathematics, Technology
Using the circle that their robots drew in Mission 4, students create a game spinner. They are tasked to write a SPINNER program that will cause the robot placed in the center of the spinner to stop randomly on one of the numbers. This activity includes programming instructions and activities for using the spinner.
Mission 5: Game Spinner [848KB PDF file]
This activity is part of the Calculator-Controlled Robots Educator Guide.